By that it uses the time since the player joined the world. Time can also play a factor in morale calculation. If a smaller player attacks a much bigger player, there is no bonus on the attack. When morale is 45% your troops will only attack at 45% of their usual attack strength. A player usually attacks with 100% morale, but if you attack a player that is much smaller than you, you will get a penalty. It gets calculated from the points of attacker and defender. The morale is shown on the attack confirmation page. This setting is often used in combination with the Simple research system. Please note that some scout settings require a minimum of 4 scouts to be sent in order for all of them to survive, even if a village is undefended.Level 3 scouts must be researched in order to see troops belonging to the village that are currently not stationed there.Level 2 scouts must be researched in order to see buildings in the village.Level 1 scouts must be researched in order to see resources in the village.If the 3 level research system is enabled:.If this is the case, the only way to see units outside enemy villages is to use Kalid's telescope. Sometimes world settings do not permit scouts to spy on units outside villages.However, there are some further restrictions and requirements that differ per world. If more than 90% of the scouts survive: You can also see troops belonging to the village that are currently away from the village.If at least 70% of the scouts survive: You can also see the construction levels of the village's buildings.If at least 50% of the scouts survive: You can also see the village's resources.If at least one scout survives: You can see the units currently stationed at the village.On all worlds the result of the scout attack depends on the amount of the surviving scouts. The scouts defending your village may cause losses among the attacking scouts, but you will not lose any of your own units to attacking scouts. The only way to defeat scouts that are attacking your village is to have scouts present in your village - these will then defend against the incoming scouts. To spy on the village all you have to do is attack with your scouts, just like you would with any other unit. With scouts you can get information about your enemies' villages. There you can withdraw some or all of your troops. To withdraw your troops enter your rally point and click "troops". When your troops have finished defending a village you can withdraw them. You do not see who attacked, or how many units were attacking. When your supporting troops are attacked in another player's village you will receive a report telling you how many troops you have lost. When you send your paladin as part of your supporting army, all your troops move at the same speed as the paladin. Now click on "support" and confirm with "OK" and your troops will begin their journey. To do this go to your rally point and enter the target coordinates, then add the number of troops you want to send. You can send resources to other players, but you can also send troops as support to help defend other players against enemies. Sometimes another member of your tribe or a friend needs your help. The hiding place ensures that you'll always keep a certain amount of your resources no matter how often you're being attacked.
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